AI Insights · Timothy · July 2022
Top 5 Sandbox Games in Oceania Q2 2022 Performance
Discover how the top 5 sandbox games performed on a unified platform in Oceania during Q2 2022 with insights into their downloads, revenue, and active users.
In the second quarter of 2022, the top five sandbox games in Oceania showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared, based on data from Sensor Tower.
Roblox had a dynamic quarter. Weekly revenue started strong at approximately $615K at the end of March, then fluctuated, hitting a low of around $412K in early June before rebounding to about $550K by the end of June. Downloads saw a peak of 36K in mid-April and a notable increase to 30K in the last week of June. Active users consistently grew, starting from 1.31M and reaching nearly 1.44M by the end of the quarter.
Minecraft experienced a slight decline in weekly revenue early in the quarter, from around $96K to a low of $54K at the end of May, then recovered to approximately $64K in the final week of June. Downloads remained relatively stable, averaging around 4-5K per week. Active users peaked at nearly 354K in mid-April and maintained a steady figure around 343K by the end of June.
Growtopia, though having lower figures compared to others, showed interesting trends. Weekly revenue saw a peak of $3.6K in early April but dropped to around $1.4K by mid-June, with a slight recovery to $2.5K at the end of June. Downloads were modest, peaking at 100 in mid-April. Active users slightly decreased from 1.09K at the end of March to around 900 by the end of June.
Terraria saw a decline in weekly revenue from approximately $2.6K at the end of March to around $1.6K in early June, with a slight increase to $1.8K by the end of June. Downloads had a peak of 625 in mid-May but dropped to 231 in early June. Active users experienced a peak of 1.28K in mid-May and a decrease to around 795 by the end of June.
Finally, Rec Room: Play with Friends showed a varied performance. Weekly revenue fluctuated, starting at $2.1K at the end of March, dipping to $1.2K by mid-June, and ending at $1.8K in the last week of June. Downloads peaked at 10.3K in mid-April and ended the quarter at around 6.8K. Active users increased from approximately 21.9K at the end of March to a peak of 25.5K in late April, before slightly declining to around 20.7K by the end of June.
These insights illustrate the dynamic nature of the sandbox games market in Oceania during Q2 2022. For more detailed analytics and trends, visit Sensor Tower.